Description
“This journey changed my life. I really appreciate all that I learned from the course.” β Antonio D.F., Make Some Waves Β· Berlin School of Sound
“The instructors were the real thing β people who actually live this music.” β Make Some Waves participant Β· Berlin School of Sound
Not sure yet?
Talk to me before you book.
15 minutes with Vojto β I’ll walk you through the full 12 weeks, help you choose the right group, and tell you honestly whether this is the right next step for you.
β Book a free 15-min call with Vojto
Free Β· 15 min Β· Vojto Monteur, Director of Berlin School of Sound
12 weeks. 6 working artists. Your music β from scratch to stage.
Make Some Waves is Berlin School of Sound’s flagship semester program in sound design and music production.
Over 12 weeks, you’ll move through sound art, live electronics, modular synthesis, game audio, music production, mixing, mastering, and audiovisual performance β each module taught by a different working artist from Berlin’s scene.
You won’t study music from the outside. You’ll make it, perform it, and present it on stage at ACUD at the end of the semester.
3 groups available Β· 7β10 students per group Β· 44 hours total
Choose your group
Group 1 β Mondays Β· 17:30β21:30
Group 2 β Tuesdays Β· 17:30β21:30
Group 3 β Wednesdays Β· 17:30β21:30
11 sessions Γ 4 hours = 44 hours per group
By the end of the semester you will:
β Have created original music and sound art compositions
β Know how to operate modular synthesizers and electronic instruments
β Understand music production, mixing, and mastering at a professional level
β Have worked with game audio tools β FMOD, Wwise, Unreal Engine
β Know how AI tools fit into modern production workflow
β Have performed your work live on stage at ACUD Kunsthaus
β Have a portfolio you can actually show people
Course Structure
Module I β Sound Art Foundations Β· Weeks 1β2
Instructor: Antje Vowinckel
Week 1 β Introduction to Sound Art
History and theory of sound art. Semiotics of sound. Analysis of pioneering works. Deep listening exercises. Introduction to experimental composition.
Week 2 β Text and Sound as Intermedia
Sound poetry fundamentals. Experimental spoken word techniques. Hands-on microphone and voice recording. Basic audio editing. Language-based sound works.
Module II β Live Electronics Β· Week 3
Instructor: RETHE
Week 3 β Live Performance Techniques
Combining hardware and software in a live set β Elektron Digitakt, Digitone, Ableton Live. Creative control behind the machines.
Module III β Modular Synthesis & Electronics Β· Weeks 4β5
Instructor: StΓ©phane LefranΓ§ois
Week 4 β Introduction to Modular Synthesis
Fundamentals, patch cables, signal routing, oscillators, filters, envelope generators. Your first ambient and drone compositions.
Week 5 β Complex Patching & Generative Systems
Cross-modulation, feedback loops, sequencers and randomisation. Creating evolving textures and self-playing systems. Modular in live performance.
Module IV β Field Recording & Game Audio Β· Weeks 6β7
Week 6 β Field Recording & Extended Techniques Β· Antje Vowinckel
Advanced field recording in Berlin. Space and object resonance. Processing recordings electronically. Site-specific sound installation concepts.
Week 7 β Game Audio & Interactive Sound Β· Dario Beckmann
Music for games β FMOD, Unreal Engine, Wwise. Interactive audio design. Adaptive music systems. Game sound effects and environmental audio.
Module V β Performance & Media Art Β· Week 8
Instructor: Georg Werner
Week 8 β Audiovisual Installation & Performance
Fundamentals of audiovisual installation art. Spatial sound design. Performance art with sound. Body, voice, and space. Professional documentation and portfolio building.
Module VI β Production & Technology Β· Weeks 9β11
Instructor: Henning Grambow
Week 9 β Electronic Music Production
Music production fundamentals. Studio workflow. Ableton Live and Pro Tools. Recording techniques.
Week 10 β Advanced Production & Sound Design
Professional mixing techniques. Mastering principles. AI plugins in production. Music business basics β publishing, sync licensing, royalties. Sound design for film and media.
Week 11 β Advanced Mixing & Mastering
Parallel processing. Creative sound design in mixing. Spatial audio. Mastering chain architecture. LUFS and reference standards. Genre-specific mastering. AI mastering tools β when to use them and when not to.
Week 12 β Final Project & Professional Development
Final project mixing and mastering. Portfolio development. Music publishing and distribution. Creating professional demo reels.
Final Concert at ACUD Kunsthaus β your work performed live in front of an audience. Friends, family, Berlin’s music community. This is what the semester has been building toward.
Your Final Project
Each student creates:
β A 5β10 minute sound composition or installation
β Written documentation of the creative process
β A short presentation of concept and methodology
β A technical rider for live performance (if applicable)
What’s included
- 44 hours of instruction across 11 sessions
- 6 working Berlin artists as instructors
- Maximum 10 participants per group
- Access to modular synthesizer systems, recording equipment, field recording devices, microphones, mixing desk, monitors, turntables and DJ equipment
- Guest lectures from international sound artists
- Group critiques and peer feedback sessions
- Public final concert at ACUD Kunsthaus
- Certificate of completion
What you need to bring
No music production experience required. You need:
β Basic computer literacy
β Your own headphones (professional recommended)
β A notebook
β Openness to experiment and collaborate
β Basic English (for technical instructions)
Details
π
Starting September 2026
β° 17:30β21:30 Β· Monday, Tuesday or Wednesday (your choice)
π ACUD Kunsthaus, VeteranenstraΓe 21, 10119 Berlin-Mitte
π₯ 3 groups Β· max 10 participants each
π English
Questions?
Write to us at contact@berlinschoolofsound.com β we reply within 24 hours.
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